Guide to unofficially getting display LUTs on Clean Feed output in Resolve and Fusion tabs on Windows
With the announcement of the new Mac Pro, BMD decided to finally add a regular full screen output to Resolve. They call it "Clean Feed", but they forgot to add LUT support to it. I'm here to rectify that. (Well, on Windows at least - sorry Mac lovers!)
ReShade is a post effects hook for games that allows you to inject custom shaders into the rendering path of any Direct3D, OpenGL or Vulkan app. Resolve uses Qt and OpenGL for its window drawing, so this works.