Green Screens Aren’t Green Anymore (And That's Why the 'Dune' VFX Look So Good)
Take an in-depth look into why Dune succeeds where so many other big-budget blockbusters seem to fail with realistic VFX.
Dune: Part One is going to be a movie remembered for many, many different reasons. For some, it’s simply a budding love story for two up-and-coming Hollywood starlets, for others it could be considered the grand culmination of Denis Villeneuve's cinematic destiny (or more so with the upcoming Part Two, perhaps), yet for many others it might be remembered as the film that finally kills the green screen.
And while that might not be the biggest or most obvious legacy for such a divisive, yet clearly great, film, when you look behind the scenes of Dune: Part One it clearly appears to set the standard for how CGI and VFX should be used in big budget cinema—at least for those filmmakers trying to keep a certain style of realism.
Let’s explore this phenomenon with a great video essay (once again brought to us by Thomas Flight) which explores how Dune creates its VFX not with green or blue screens, but with beige sand color backdrops. As we discuss what that means for the future of CGI.
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