roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

hier habt ihr ein Intro Template zum spielen ;)
Bildschirmfoto 2021-02-16 um 21.57.57.png
Code kopieren und im Node Bereich einfügen....letzte Node ganz rechts (SoftGlow 6) im Viewer ziehen...und ab gehts auf Play.
Da wo L ist, könnt ihr euren Logo hinzufügen.

Nicht perfekt aber gut - kann jeder für sich passend justieren.... :)

Code: Alles auswählen

{
	Tools = ordered() {
		Rectangle2 = RectangleMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				SoftEdge = Input { Value = 0.0835, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input {
					SourceOp = "Path1",
					Source = "Position",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3497.42, 608.305 } },
		},
		Path1 = PolyPath {
			DrawMode = "InsertAndModify",
			Inputs = {
				Displacement = Input {
					SourceOp = "Path1Displacement",
					Source = "Value",
				},
				PolyLine = Input {
					Value = Polyline {
						Points = {
							{ Linear = true, LockY = true, X = -0.293457943925233, Y = 0.00332225913621265, RX = 0.00373831775700934, RY = -0.00110741971207088 },
							{ Linear = true, LockY = true, X = -0.282242990654205, Y = 0, LX = -0.00373831775700934, LY = 0.00110741971207088, RX = 0.00498442367601247, RY = 0.00221483942414176 },
							{ Linear = true, LockY = true, X = -0.267289719626168, Y = 0.00664451827242529, LX = -0.00498442367601247, LY = -0.00221483942414176, RX = 0.00373831775700934, RY = -0.00110741971207088 },
							{ Linear = true, LockY = true, X = -0.25607476635514, Y = 0.00332225913621265, LX = -0.00373831775700934, LY = 0.00110741971207088, RX = 0.00373831775700935, RY = 0 },
							{ Linear = true, LockY = true, X = -0.244859813084112, Y = 0.00332225913621265, LX = -0.00373831775700935, LY = 0, RX = 0.00311526479750779, RY = 0.00110741971207088 },
							{ Linear = true, LockY = true, X = -0.235514018691589, Y = 0.00664451827242529, LX = -0.00311526479750779, LY = -0.00110741971207088, RX = 0.0043613707165109, RY = 0.00110741971207085 },
							{ Linear = true, LockY = true, X = -0.222429906542056, Y = 0.00996677740863783, LX = -0.0043613707165109, LY = -0.00110741971207085, RX = 0.0043613707165109, RY = -0.00110741971207085 },
							{ Linear = true, LockY = true, X = -0.209345794392523, Y = 0.00664451827242529, LX = -0.0043613707165109, LY = 0.00110741971207085, RX = 0.00311526479750779, RY = -0.00110741971207088 },
							{ Linear = true, LockY = true, X = -0.2, Y = 0.00332225913621265, LX = -0.00311526479750779, LY = 0.00110741971207088, RX = 0.0672897196261682, RY = -0.00110741971207088 },
							{ Linear = true, LockY = true, X = 0.00186915887850481, Y = 0, LX = -0.0672897196261682, LY = 0.00110741971207088 }
						}
					},
				},
			},
		},
		Path1Displacement = BezierSpline {
			SplineColor = { Red = 255, Green = 0, Blue = 255 },
			NameSet = true,
			KeyFrames = {
				[65] = { 0, RH = { 65.3333333333333, 0.0130091597472754 }, Flags = { Linear = true, LockedY = true } },
				[66] = { 0.0390274792418261, LH = { 65.6666666666667, 0.0260183194945507 }, RH = { 66.3333333333333, 0.0572266213053724 }, Flags = { Linear = true, LockedY = true } },
				[67] = { 0.093624905432465, LH = { 66.6666666666667, 0.0754257633689187 }, RH = { 67.3333333333333, 0.10663406517974 }, Flags = { Linear = true, LockedY = true } },
				[68] = { 0.132652384674291, LH = { 67.6666666666667, 0.119643224927016 }, RH = { 68.3333333333333, 0.145125751495728 }, Flags = { Linear = true, LockedY = true } },
				[69] = { 0.170072485138601, LH = { 68.6666666666667, 0.157599118317164 }, RH = { 69.3333333333333, 0.181104185502906 }, Flags = { Linear = true, LockedY = true } },
				[70] = { 0.203167586231517, LH = { 69.6666666666667, 0.192135885867212 }, RH = { 70.3333333333333, 0.218181635191382 }, Flags = { Linear = true, LockedY = true } },
				[71] = { 0.248209733111112, LH = { 70.6666666666667, 0.233195684151247 }, RH = { 71.3333333333333, 0.263223782070977 }, Flags = { Linear = true, LockedY = true } },
				[72] = { 0.293251879990708, LH = { 71.6666666666667, 0.278237831030843 }, RH = { 72.3333333333333, 0.304283580355013 }, Flags = { Linear = true, LockedY = true } },
				[73] = { 0.326346981083623, LH = { 72.6666666666667, 0.315315280719318 }, RH = { 73.6666666666667, 0.550897987389082 }, Flags = { Linear = true, LockedY = true } },
				[75] = { 1, LH = { 74.3333333333333, 0.775448993694541 }, Flags = { Linear = true, LockedY = true } }
			}
		},
		SoftGlow6 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Red = Input { Value = 0, },
				Blue = Input { Value = 0, },
				Threshold = Input { Value = 0.134, },
				Gain = Input { Value = 0.157, },
				XGlowSize = Input { Value = 4.7, },
				Input = Input {
					SourceOp = "Merge8",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 4002.43, 543.423 } },
		},
		Merge8 = Merge {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Rectangle2",
					Source = "Mask",
				},
				Blend = Input {
					SourceOp = "Merge8Blend",
					Source = "Value",
				},
				Background = Input {
					SourceOp = "Merge6",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "SoftGlow4",
					Source = "Output",
				},
				ApplyMode = Input { Value = FuID { "Screen" }, },
				PerformDepthMerge = Input { Value = 0, },
			},
			ViewInfo = OperatorInfo { Pos = { 3491.89, 545.101 } },
		},
		Merge8Blend = BezierSpline {
			SplineColor = { Red = 205, Green = 205, Blue = 205 },
			NameSet = true,
			KeyFrames = {
				[64] = { 0, RH = { 64.3333333333333, 0.333333333333333 }, Flags = { Linear = true } },
				[65] = { 1, LH = { 64.6666666666667, 0.666666666666667 }, Flags = { Linear = true } }
			}
		},
		Merge6 = Merge {
			Inputs = {
				Background = Input {
					SourceOp = "Background5",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "SoftGlow3_1_1",
					Source = "Output",
				},
				PerformDepthMerge = Input { Value = 0, },
			},
			ViewInfo = OperatorInfo { Pos = { 3051.89, 545.101 } },
		},
		SoftGlow3_1_1 = SoftGlow {
			Inputs = {
				EffectMask = Input {
					SourceOp = "FastNoise3",
					Source = "Output",
				},
				ProcessWhenBlendIs00 = Input { Value = 1, },
				MaskChannel = Input { Value = 5, },
				MaskClipWhite = Input { Value = 0, },
				UseGPU = Input { Value = 2, },
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Threshold = Input { Value = 0.15, },
				Gain = Input { Value = 1.024, },
				XGlowSize = Input { Value = 39.4, },
				Input = Input {
					SourceOp = "SoftGlow3_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2721.89, 545.101 } },
		},
		Polygon2 = PolylineMask {
			DrawMode = "InsertAndModify",
			DrawMode2 = "InsertAndModify",
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input { Value = { 0.502618657937807, 0.5011641443539 }, },
				Polyline = Input {
					SourceOp = "Polygon2Polyline",
					Source = "Value",
				},
				Polyline2 = Input {
					Value = Polyline {
					},
					Disabled = true,
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3216.89, 512.101 } },
		},
		Polygon2Polyline = BezierSpline {
			SplineColor = { Red = 173, Green = 255, Blue = 47 },
			NameSet = true,
			KeyFrames = {
				[81] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
						Closed = true,
						Points = {
							{ Linear = true, X = -0.0227495903499827, Y = 0.0605355054140091, LX = 0.00392798673142047, LY = 0.000194024829483797, RX = -4.22931208573137e-10, RY = -0.0391928590834141 },
							{ Linear = true, X = -0.0227495916187763, Y = -0.0570430718362331, LX = 4.22931208573137e-10, LY = 0.0391928590834141, RX = 0.0148390619723412, RY = 0.000194022992136502 },
							{ Linear = true, X = 0.0217675942982472, Y = -0.0564610028598236, LX = -0.0148390619723412, LY = -0.000194022992136502, RX = 0.000109110522427939, RY = 0.00601474698495624 },
							{ Linear = true, X = 0.022094925865531, Y = -0.0384167619049549, LX = -0.000109110522427939, LY = -0.00601474698495624, RX = -0.0110201852279271, RY = -7.70500480547683e-10 },
							{ Linear = true, X = -0.0109656298182503, Y = -0.0384167642164564, LX = 0.0110201852279271, LY = 7.70500480547683e-10, RX = -1.12490332442502e-10, RY = 0.0331781147063056 },
							{ Linear = true, X = -0.0109656301557213, Y = 0.0611175799024605, LX = 1.12490332442502e-10, LY = -0.0331781147063056, RX = -0.00392798673142047, RY = -0.000194024829483797 }
						}
					} }
			}
		},
		Blur1 = Blur {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Input = Input {
					SourceOp = "SoftGlow3",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2556.89, 512.101 } },
		},
		SoftGlow3_1 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Threshold = Input { Value = 0.134, },
				Gain = Input { Value = 0.276, },
				XGlowSize = Input { Value = 9.4, },
				Input = Input {
					SourceOp = "Blur1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2556.89, 545.101 } },
		},
		SoftGlow4 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Threshold = Input {
					SourceOp = "SoftGlow4Threshold",
					Source = "Value",
				},
				Gain = Input { Value = 0.63, },
				XGlowSize = Input {
					SourceOp = "SoftGlow4GlowSize",
					Source = "Value",
				},
				Input = Input {
					SourceOp = "Merge10",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3656.89, 479.101 } },
		},
		SoftGlow4Threshold = BezierSpline {
			SplineColor = { Red = 243, Green = 58, Blue = 182 },
			NameSet = true,
			KeyFrames = {
				[68] = { 0.039, RH = { 70.6666666666667, 0.068 }, Flags = { Linear = true } },
				[76] = { 0.126, LH = { 73.3333333333333, 0.097 }, RH = { 77.3333333333333, 0.097 }, Flags = { Linear = true } },
				[80] = { 0.039, LH = { 78.6666666666667, 0.068 }, RH = { 87, 0.026 }, Flags = { Linear = true } },
				[101] = { 0, LH = { 94, 0.013 }, Flags = { Linear = true } }
			}
		},
		SoftGlow4GlowSize = BezierSpline {
			SplineColor = { Red = 70, Green = 249, Blue = 9 },
			NameSet = true,
			KeyFrames = {
				[68] = { 30.7, RH = { 70.6666666666667, 29.1333333333333 }, Flags = { Linear = true } },
				[76] = { 26, LH = { 73.3333333333333, 27.5666666666667 }, RH = { 77.3333333333333, 30.4666666666667 }, Flags = { Linear = true } },
				[80] = { 39.4, LH = { 78.6666666666667, 34.9333333333333 }, RH = { 81.6666666666667, 36.7666666666667 }, Flags = { Linear = true } },
				[85] = { 31.5, LH = { 83.3333333333333, 34.1333333333333 }, RH = { 86.3333333333333, 31.7666666666667 }, Flags = { Linear = true } },
				[89] = { 32.3, LH = { 87.6666666666667, 32.0333333333333 }, RH = { 93, 21.5333333333333 }, Flags = { Linear = true } },
				[101] = { 0, LH = { 97, 10.7666666666667 }, Flags = { Linear = true } }
			}
		},
		Background6 = Background {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Polygon2",
					Source = "Mask",
				},
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				TopLeftRed = Input { Value = 0.843, },
				TopLeftGreen = Input { Value = 0.685359, },
				TopLeftBlue = Input { Value = 0.685359, },
			},
			ViewInfo = OperatorInfo { Pos = { 3216.89, 479.101 } },
		},
		Background5 = Background {
			Inputs = {
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Type = Input { Value = FuID { "Gradient" }, },
				TopLeftRed = Input { Value = 0.0198, },
				TopLeftGreen = Input { Value = 0.1406064, },
				TopLeftBlue = Input { Value = 0.165, },
				Start = Input { Value = { 0.923257117011293, 0.514961636828644 }, },
				End = Input { Value = { -0.146707981448853, 0.600319693094629 }, },
				Gradient = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0, 0, 0, 1 },
							[1] = { 0.15456, 0.203136, 0.276, 0.84 }
						}
					},
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3051.89, 479.101 } },
		},
		FastNoise3 = FastNoise {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Ellipse2",
					Source = "Mask",
				},
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Detail = Input { Value = 9.37, },
				Contrast = Input { Value = 5, },
				Brightness = Input { Value = 0.03, },
				XScale = Input { Value = 15.28, },
				Angle = Input { Value = 20.9, },
				SeetheRate = Input { Value = 0.228, },
			},
			ViewInfo = OperatorInfo { Pos = { 2721.89, 479.101 } },
		},
		SoftGlow3 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Gain = Input { Value = 1.378, },
				XGlowSize = Input { Value = 0, },
				Input = Input {
					SourceOp = "Renderer3D2",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2446.89, 512.101 } },
		},
		Merge9 = Merge {
			Inputs = {
				EffectMask = Input {
					SourceOp = "FastNoise4",
					Source = "Output",
				},
				Background = Input {
					SourceOp = "Merge7",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "SoftGlow5_1",
					Source = "Output",
				},
				ApplyMode = Input { Value = FuID { "Lighten" }, },
				PerformDepthMerge = Input { Value = 0, },
			},
			ViewInfo = OperatorInfo { Pos = { 3436.89, 446.101 } },
		},
		Merge10 = Merge {
			Inputs = {
				Background = Input {
					SourceOp = "SoftGlow5_1",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "Merge9",
					Source = "Output",
				},
				BurnIn = Input { Value = 0.283, },
				PerformDepthMerge = Input { Value = 0, },
			},
			ViewInfo = OperatorInfo { Pos = { 3656.89, 446.101 } },
		},
		Merge7 = Merge {
			Inputs = {
				Background = Input {
					SourceOp = "Background6",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "Background6_1",
					Source = "Output",
				},
				ApplyMode = Input { Value = FuID { "Screen" }, },
				PerformDepthMerge = Input { Value = 0, },
			},
			ViewInfo = OperatorInfo { Pos = { 3326.89, 446.101 } },
		},
		Renderer3D2 = Renderer3D {
			CustomData = { ToolVersion = 2 },
			Inputs = {
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				SceneInput = Input {
					SourceOp = "Merge3D2",
					Source = "Output",
				},
				RendererType = Input { Value = FuID { "RendererOpenGL" }, },
				["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
				["RendererOpenGL.AntiAliasing.Nest"] = Input { Value = 1, },
				["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
				["RendererOpenGL.AntiAliasing.Presets.Nest"] = Input { Value = 1, },
				["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 16, },
				["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
				["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
				["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
				["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
				["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
				["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
				["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
				["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
				["RendererOpenGL.AccumQuality"] = Input { Value = 95, },
				["RendererOpenGL.DoFBlur"] = Input { Value = 0.307, },
			},
			ViewInfo = OperatorInfo { Pos = { 2336.89, 545.101 } },
			SubInputsData = {
				RendererOpenGL = {
					Version = 1
				}
			}
		},
		Background6_1 = Background {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Ellipse3_1",
					Source = "Mask",
				},
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				TopLeftRed = Input { Value = 0.402, },
				TopLeftGreen = Input { Value = 0.34371, },
				TopLeftBlue = Input { Value = 0.34371, },
			},
			ViewInfo = OperatorInfo { Pos = { 3216.89, 446.101 } },
		},
		Ellipse2 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				SoftEdge = Input { Value = 0.1449, },
				BorderWidth = Input { Value = 0.124, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input { Value = { 0.436448598130841, 0.503322259136213 }, },
				Width = Input { Value = 0.094, },
				Height = Input { Value = 0.2, },
			},
			ViewInfo = OperatorInfo { Pos = { 2721.89, 446.101 } },
		},
		Merge3D2 = Merge3D {
			Inputs = {
				SceneInput1 = Input {
					SourceOp = "pRender3_1",
					Source = "Output",
				},
				SceneInput2 = Input {
					SourceOp = "Camera3D2",
					Source = "Output",
				},
				SceneInput3 = Input {
					SourceOp = "Merge3D4",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2226.89, 545.101 } },
		},
		SoftGlow5_1 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Gain = Input { Value = 1.26, },
				XGlowSize = Input { Value = 1.6, },
				ColorScale = Input { Value = 1, },
				RedScale = Input { Value = 0.85, },
				GreenScale = Input { Value = 1.039, },
				BlueScale = Input { Value = 1.528, },
				Input = Input {
					SourceOp = "SoftGlow5",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3436.89, 413.101 } },
		},
		pRender3_1 = pRender {
			Inputs = {
				_MotionBlurWarning = Input { Disabled = true, },
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				OutputMode = Input { Disabled = true, },
				OnlyRenderInHiQ = Input { Value = 1, },
				Blur = Input { Value = 0.1, },
				PreGenerateFrames = Input { Value = 12, },
				["MaterialID.MaterialID"] = Input { Value = 7, },
				["ObjectID.ObjectID"] = Input { Value = 5, },
				Translation = Input { Value = 1, },
				Rotation = Input { Value = 1, },
				Input = Input {
					SourceOp = "pAvoid1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 479.101 } },
		},
		pAvoid1 = pAvoid {
			ID = 1083,
			Inputs = {
				Input = Input {
					SourceOp = "pTurbulence2_1",
					Source = "Output",
				},
				Strength = Input { Value = 1, },
				Region = Input { Value = FuID { "SphereRgn" }, },
				["SphereRgn.Size"] = Input { Value = 0.15, },
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 446.101 } },
		},
		pTurbulence2_1 = pTurbulence {
			ID = 1086,
			Inputs = {
				XStrength = Input { Value = 0.724, },
				YStrength = Input { Value = 0.5, },
				ZStrength = Input { Value = 1, },
				StrengthOverLife = Input { Value = 1, },
				StrengthOverLifeLUT = Input {
					SourceOp = "pTurbulence2_1StrengthOverLifeLUT",
					Source = "Value",
				},
				Density = Input { Value = 42.5, },
				Input = Input {
					SourceOp = "pSpawn1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 413.101 } },
		},
		pTurbulence2_1StrengthOverLifeLUT = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.497635933806147 }, Flags = { Linear = true } },
					[1] = { 0.49290780141844, LH = { 0.666666666666667, 0.495271867612293 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		Ellipse3_1 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Width = Input { Value = 0.10664362100924, },
				Height = Input { Value = 0.10664362100924, },
			},
			ViewInfo = OperatorInfo { Pos = { 3216.89, 413.101 } },
		},
		Camera3D2 = Camera3D {
			Inputs = {
				["Transform3DOp.Translate.Z"] = Input { Value = 2.5, },
				["Transform3DOp.PivotNest"] = Input { Value = 1, },
				["Transform3DOp.Pivot.Z"] = Input {
					Value = -2.5,
					Expression = "-Transform3DOp.Translate.Z",
				},
				["Transform3DOp.UseTarget"] = Input { Value = 1, },
				AoV = Input { Value = 19.2642683071402, },
				PlaneOfFocus = Input { Value = 2.5, },
				["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
				FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
				ApertureW = Input { Value = 0.831496062992126, },
				ApertureH = Input { Value = 0.467716535433071, },
				ControlVis = Input { Value = 1, },
				PlaneOfFocusVis = Input { Value = 1, },
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 6, },
				["MtlStdInputs.MaterialID"] = Input { Value = 8, },
			},
			ViewInfo = OperatorInfo { Pos = { 2116.89, 545.101 } },
		},
		SoftGlow5 = SoftGlow {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				Gain = Input { Value = 2.165, },
				XGlowSize = Input { Value = 0.8, },
				ColorScale = Input { Value = 1, },
				RedScale = Input { Value = 0.85, },
				GreenScale = Input { Value = 1.039, },
				BlueScale = Input { Value = 1.528, },
				Input = Input {
					SourceOp = "Background7",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 3436.89, 380.101 } },
		},
		FastNoise4 = FastNoise {
			Inputs = {
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Detail = Input { Value = 7.87, },
				Contrast = Input { Value = 5, },
				Brightness = Input { Value = -1, },
				XScale = Input { Value = 20, },
				SeetheRate = Input { Value = 0.394, },
			},
			ViewInfo = OperatorInfo { Pos = { 3656.89, 380.101 } },
		},
		pSpawn1 = pSpawn {
			ID = 1090,
			Inputs = {
				Number = Input {
					SourceOp = "pSpawn1Number",
					Source = "Value",
				},
				Lifespan = Input { Value = 24, },
				LifespanVariance = Input { Value = 3.1, },
				TemporalDistribution = Input { Value = 1, },
				AffectSpawnedParticles = Input { Value = 1, },
				Input = Input {
					SourceOp = "pFriction2_1",
					Source = "Output",
				},
				Style = Input { Value = FuID { "ParticleStyleBlob" }, },
				["ParticleStyleBlob.Noise"] = Input { Value = 1, },
				RegionMode = Input { Value = FuID { "Inside" }, },
				Region = Input { Value = FuID { "SphereRgn" }, },
				["SphereRgn.Size"] = Input { Value = 0.228, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.AlphaLow"] = Input { Value = 0.05, },
				["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLife"] = Input {
					Value = Gradient {
						Colors = {
							[0] = { 1, 1, 1, 1 },
							[1] = { 1, 1, 1, 0 }
						}
					},
				},
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.Size"] = Input { Value = 0.001, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pSpawn1SizeOverLife",
					Source = "Value",
				},
				["ParticleStyle.FadeControls"] = Input { Value = 1, },
				["ParticleStyle.FadeOut"] = Input { Value = 0.333, },
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pSpawn1BlurOverLife2D",
					Source = "Value",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 380.101 } },
		},
		pSpawn1Number = BezierSpline {
			SplineColor = { Red = 233, Green = 206, Blue = 78 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 21.3333333333333, 0 }, Flags = { Linear = true } },
				[64] = { 0, LH = { 42.6666666666667, 0 }, RH = { 64.3332999944687, 0 }, Flags = { Linear = true } },
				[65] = { 20, LH = { 64.6667000055313, 20 }, RH = { 65.3332999944687, 20 } },
				[66] = { 0, LH = { 65.6666666666667, 0 } }
			}
		},
		pSpawn1SizeOverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.780656303972366, 0.485925844265608 }, Flags = { Linear = true } },
					[1] = { 0.542553191489362, LH = { 0.808187803699428, 0.477478382132178 } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pSpawn1BlurOverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		Merge3D4 = Merge3D {
			Inputs = {
				["Transform3DOp.Translate.X"] = Input {
					SourceOp = "Merge3D4XOffset",
					Source = "Value",
				},
				["Transform3DOp.Rotate.X"] = Input {
					SourceOp = "Merge3D4XRotation",
					Source = "Value",
				},
				["Transform3DOp.Scale.X"] = Input {
					SourceOp = "Merge3D4XScale",
					Source = "Value",
				},
				PassThroughLights = Input { Value = 1, },
				SceneInput1 = Input {
					SourceOp = "Shape3D2",
					Source = "Output",
				},
				SceneInput2 = Input {
					SourceOp = "Shape3D2_2",
					Source = "Output",
				},
				SceneInput3 = Input {
					SourceOp = "Shape3D2_2_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1951.89, 413.101 } },
		},
		Merge3D4XOffset = BezierSpline {
			SplineColor = { Red = 250, Green = 59, Blue = 49 },
			NameSet = true,
			KeyFrames = {
				[0] = { -0.8, RH = { 21.3333333333333, -0.560666666666667 }, Flags = { Linear = true } },
				[64] = { -0.082, LH = { 42.6666666666667, -0.321333333333333 }, Flags = { Linear = true } }
			}
		},
		Merge3D4XRotation = BezierSpline {
			SplineColor = { Red = 255, Green = 128, Blue = 128 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 21.3333333333333, 166.666666666667 }, Flags = { Linear = true } },
				[64] = { 500, LH = { 42.6666666666667, 333.333333333333 }, Flags = { Linear = true } }
			}
		},
		Merge3D4XScale = BezierSpline {
			SplineColor = { Red = 251, Green = 22, Blue = 119 },
			NameSet = true,
			KeyFrames = {
				[64] = { 1, RH = { 64.3333333333333, 0.667 }, Flags = { Linear = true } },
				[65] = { 0.001, LH = { 64.6666666666667, 0.334 }, Flags = { Linear = true } }
			}
		},
		Shape3D2_2 = Shape3D {
			Inputs = {
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 8, },
				Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
				["MtlStdInputs.MaterialID"] = Input { Value = 9, },
				["SurfaceSphereInputs.Radius"] = Input { Value = 0.005, },
				["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 9, }
			},
			ViewInfo = OperatorInfo { Pos = { 1786.89, 446.101 } },
		},
		Shape3D2_2_1 = Shape3D {
			Inputs = {
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 8, },
				["Transform3DOp.Translate.Y"] = Input { Value = -0.025, },
				["Transform3DOp.Translate.Z"] = Input { Value = -0.025, },
				Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
				["MtlStdInputs.MaterialID"] = Input { Value = 9, },
				["SurfaceSphereInputs.Radius"] = Input { Value = 0.005, },
				["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 9, }
			},
			ViewInfo = OperatorInfo { Pos = { 1786.89, 380.101 } },
		},
		Shape3D2 = Shape3D {
			Inputs = {
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 8, },
				["Transform3DOp.Translate.Y"] = Input { Value = 0.025, },
				["Transform3DOp.Translate.Z"] = Input { Value = 0.025, },
				Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
				["MtlStdInputs.MaterialID"] = Input { Value = 9, },
				["SurfaceSphereInputs.Radius"] = Input { Value = 0.005, },
				["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 9, }
			},
			ViewInfo = OperatorInfo { Pos = { 1786.89, 413.101 } },
		},
		Background4_1_1 = Background {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Ellipse1_1_2",
					Source = "Mask",
				},
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				TopLeftRed = Input { Value = 0.953, },
				TopLeftGreen = Input { Value = 0.631839, },
				TopLeftBlue = Input { Value = 0.631839, },
			},
			ViewInfo = OperatorInfo { Pos = { 1676.89, 347.101 } },
		},
		pMerge4 = pMerge {
			ID = 1103,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pEmitter3_2_2",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter3_2_2_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2281.89, 347.101 } },
		},
		Background7 = Background {
			Inputs = {
				EffectMask = Input {
					SourceOp = "Ellipse3",
					Source = "Mask",
				},
				GlobalOut = Input { Value = 126, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				UseFrameFormatSettings = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				TopLeftRed = Input { Value = 1, },
				TopLeftGreen = Input { Value = 1, },
				TopLeftBlue = Input { Value = 1, },
			},
			ViewInfo = OperatorInfo { Pos = { 3436.89, 347.101 } },
		},
		pEmitter3_2 = pEmitter {
			ID = 1104,
			Inputs = {
				["SphereRgn.Translate.Y"] = Input {
					SourceOp = "pEmitter3_2SphereRgnTranslateY",
					Source = "Value",
				},
				["SphereRgn.Translate.X"] = Input {
					SourceOp = "pEmitter3_2SphereRgnTranslateX",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 1, },
				["SphereRgn.Size"] = Input { Value = 0.031, },
				["SphereRgn.Translate.Z"] = Input {
					SourceOp = "pEmitter3_2SphereRgnTranslateZ",
					Source = "Value",
				},
				["ParticleStylePoint.SubPixelRendered"] = Input { Value = 1, },
				Number = Input { Value = 1000, },
				Lifespan = Input { Value = 24, },
				VelocityControls = Input { Value = 1, },
				Style = Input { Value = FuID { "ParticleStyleBlob" }, },
				Region = Input { Value = FuID { "BitmapRgn" }, },
				["BitmapRgn.Bitmap"] = Input {
					SourceOp = "Background4_1_1",
					Source = "Output",
				},
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Alpha"] = Input { Value = 0.78, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.AlphaLow"] = Input { Value = -1, },
				["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLife"] = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0.596078431372549, 0.36078431372549, 1, 1 },
							[0.218905472636816] = { 0.988235294117647, 0.341176470588235, 0.945098039215686, 1 },
							[0.462686567164179] = { 0.988235294117647, 0, 0.67843137254902, 1 },
							[0.965174129353234] = { 0, 0, 0, 0.386 }
						}
					},
				},
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.Size"] = Input { Value = 0.001, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter3_2SizeOverLife",
					Source = "Value",
				},
				["ParticleStyle.FadeControls"] = Input { Value = 1, },
				["ParticleStyle.FadeOut"] = Input { Value = 0.628, },
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter3_2BlurOverLife2D",
					Source = "Value",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1786.89, 347.101 } },
		},
		pEmitter3_2SphereRgnTranslateY = BezierSpline {
			SplineColor = { Red = 252, Green = 131, Blue = 47 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.412091892841954, RH = { -13.3333333333333, -0.412091892841954 } },
				[0] = { -0.5, LH = { -6.66552723245752, -0.58461509981068 }, RH = { 9.33239984512329, -0.381530460107784 } },
				[28] = { 0.197240970001241, LH = { 18.6676001548767, 0.126478936889498 }, RH = { 35.6658998727798, 0.255366925771601 } },
				[51] = { -0.113297356672442, LH = { 43.3341001272202, -0.0849964382660064 }, RH = { 58.6658998727798, -0.141598275078878 } },
				[74] = { 0.0274184744950515, LH = { 66.3342022362994, -0.0339425104441832 }, RH = { 81.3325998783112, 0.0861123723211902 } },
				[96] = { 0.246905769914163, LH = { 88.6674001216888, 0.232595236325238 }, RH = { 103.66589987278, 0.261866782302584 } },
				[119] = { 0.115241896226599, LH = { 111.334308896979, 0.186841757452919 }, RH = { 127.999099850655, 0.0311875961237997 } },
				[146] = { -0.220109273244212, LH = { 137.000900149345, -0.22521724015891 }, RH = { 153.999199867249, -0.215568858208925 } },
				[170] = { 0.144189937361031, LH = { 162.000800132751, 0.0919779404647177 }, RH = { 177.665760554672, 0.194225525036136 } },
				[193] = { 0.0866668912286992, LH = { 185.334317151299, 0.147452619210739 }, RH = { 196.999599933624, 0.0549517005013047 } },
				[205] = { -0.133345739676783, LH = { 201.000400066376, -0.0952014452366431 }, RH = { 211.332462093491, -0.193738604621717 } },
				[224] = { -0.208980960373504, LH = { 217.667300105095, -0.195977682392291 }, RH = { 229.332788696406, -0.219931066171226 } },
				[240] = { -0.13, LH = { 234.667520722314, -0.18848023923532 }, RH = { 245.999399900436, -0.064205774992128 } },
				[258] = { 0.163890274648673, LH = { 252, 0.163890274648673 } }
			}
		},
		pEmitter3_2SphereRgnTranslateX = BezierSpline {
			SplineColor = { Red = 250, Green = 59, Blue = 49 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.0199694279116662, RH = { -13.3333333333333, -0.0199694279116662 } },
				[0] = { 0, LH = { -6.66589707422514, -0.0376167619216808 }, RH = { 9.33239984512329, 0.0526642789744456 } },
				[28] = { 0.250902527075812, LH = { 18.667642176328, 0.162711844732766 }, RH = { 35.6658998727798, 0.323345199477321 } },
				[51] = { 0.481949458483754, LH = { 43.33448668607, 0.590838008932768 }, RH = { 58.6658998727798, 0.373055416969616 } },
				[74] = { -0.402527075812274, LH = { 66.3341001272202, -0.320425380423898 }, RH = { 81.3325998783112, -0.481059132270721 } },
				[96] = { 0, LH = { 88.6674001216888, -0.121180551538877 }, RH = { 103.665696378055, 0.126685395417515 } },
				[119] = { 0.34115523465704, LH = { 111.33410012722, 0.271968412700543 }, RH = { 127.998808187565, 0.422371915050226 } },
				[146] = { 0.451263537906137, LH = { 137.000976915256, 0.50349825815453 }, RH = { 153.999199867249, 0.404832279385971 } },
				[170] = { 0.0451263537906137, LH = { 162.000822983636, 0.181835539299556 }, RH = { 177.66589987278, -0.0858869899142418 } },
				[193] = { -0.351985559566787, LH = { 185.33410012722, -0.246426236924589 }, RH = { 196.999320743814, -0.407056144332039 } },
				[205] = { -0.436823104693141, LH = { 201.000493754182, -0.476180071942655 }, RH = { 211.332699894905, -0.37450644682433 } },
				[224] = { -0.0469314079422383, LH = { 217.667702634591, -0.195205719496901 }, RH = { 229.666099905968, 0.0857435146453533 } },
				[241] = { 0.1, LH = { 235.333900094032, 0.150235648985804 }, RH = { 246.666099905968, 0.0497643510141958 } },
				[258] = { -0.15, LH = { 252.333333333333, -0.15 } }
			}
		},
		pEmitter3_2SphereRgnTranslateZ = BezierSpline {
			SplineColor = { Red = 254, Green = 207, Blue = 46 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 9.33333333333333, 0 } },
				[28] = { 0.49, LH = { 18.6676001548767, 0.49 }, RH = { 35.6658998727798, 0.49 } },
				[51] = { 0, LH = { 43.3333333333333, 0 } }
			}
		},
		pEmitter3_2SizeOverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pEmitter3_2BlurOverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pFriction2_1 = pFriction {
			ID = 1110,
			Inputs = {
				VelocityFriction = Input { Value = 0.142, },
				SpinFriction = Input { Value = 0.197, },
				Input = Input {
					SourceOp = "pMerge4",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 347.101 } },
		},
		Ellipse3 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				SoftEdge = Input {
					SourceOp = "Ellipse3SoftEdge",
					Source = "Value",
				},
				BorderWidth = Input {
					SourceOp = "Ellipse3BorderWidth",
					Source = "Value",
				},
				Solid = Input { Value = 0, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Width = Input { Value = 0.10664362100924, },
				Height = Input { Value = 0.10664362100924, },
			},
			ViewInfo = OperatorInfo { Pos = { 3436.89, 314.101 } },
		},
		Ellipse3SoftEdge = BezierSpline {
			SplineColor = { Red = 234, Green = 243, Blue = 3 },
			NameSet = true,
			KeyFrames = {
				[65] = { 0.0378, RH = { 66, 0.0288666666666667 }, Flags = { Linear = true } },
				[68] = { 0.011, LH = { 67, 0.0199333333333333 }, RH = { 69.3333333333333, 0.00733333333333333 }, Flags = { Linear = true } },
				[72] = { 0, LH = { 70.6666666666667, 0.00366666666666667 }, Flags = { Linear = true } }
			}
		},
		Ellipse3BorderWidth = BezierSpline {
			SplineColor = { Red = 16, Green = 35, Blue = 248 },
			NameSet = true,
			KeyFrames = {
				[65] = { 0.0012, RH = { 66, 0.00116666666666667 }, Flags = { Linear = true } },
				[68] = { 0.0011, LH = { 67, 0.00113333333333333 }, RH = { 69.3333333333333, 0.00173333333333333 }, Flags = { Linear = true } },
				[72] = { 0.003, LH = { 70.6666666666667, 0.00236666666666667 }, RH = { 76.3333333333333, 0.003 }, Flags = { Linear = true } },
				[85] = { 0.003, LH = { 80.6666666666667, 0.003 }, RH = { 86.6666666666667, 0.0021 }, Flags = { Linear = true } },
				[90] = { 0.0003, LH = { 88.3333333333333, 0.0012 }, RH = { 91.3333333333333, 0.0002 }, Flags = { Linear = true } },
				[94] = { 0, LH = { 92.6666666666667, 0.0001 }, Flags = { Linear = true } }
			}
		},
		Ellipse1_1_2 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input {
					SourceOp = "Shake1_1_2",
					Source = "Position",
				},
				Width = Input { Value = 0.0173346730699361, },
				Height = Input { Value = 0.016, },
				Angle = Input {
					SourceOp = "Ellipse1_1_2Angle",
					Source = "Value",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1676.89, 314.101 } },
		},
		Shake1_1_2 = Shake {
			CtrlWZoom = false,
			Inputs = {
				Smoothness = Input { Value = 25, },
			},
		},
		Ellipse1_1_2Angle = BezierSpline {
			SplineColor = { Red = 14, Green = 221, Blue = 144 },
			NameSet = true,
			KeyFrames = {
				[0] = { -4747.9, RH = { 83.6666666666667, -3165.26666666667 }, Flags = { Linear = true } },
				[251] = { 0, LH = { 167.333333333333, -1582.63333333333 }, Flags = { Linear = true } }
			}
		},
		pEmitter3_2_2_1 = pEmitter {
			ID = 1114,
			Inputs = {
				["SphereRgn.Translate.Y"] = Input {
					SourceOp = "pEmitter3_2_2_1SphereRgnTranslateY",
					Source = "Value",
				},
				["SphereRgn.Translate.X"] = Input {
					SourceOp = "pEmitter3_2_2_1SphereRgnTranslateX",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 1, },
				["SphereRgn.Size"] = Input { Value = 0.031, },
				["SphereRgn.Translate.Z"] = Input {
					SourceOp = "pEmitter3_2_2_1SphereRgnTranslateZ",
					Source = "Value",
				},
				["ParticleStylePoint.SubPixelRendered"] = Input { Value = 1, },
				Number = Input {
					SourceOp = "pEmitter3_2_2_1Number",
					Source = "Value",
				},
				Lifespan = Input { Value = 39, },
				PositionVariance = Input { Value = 0.001, },
				TemporalDistribution = Input { Value = 1, },
				VelocityControls = Input { Value = 1, },
				Velocity = Input {
					SourceOp = "pEmitter3_2_2_1Velocity",
					Source = "Value",
				},
				VelocityVariance = Input { Value = 0.252, },
				InheritVelocityVariance = Input { Value = 0.291, },
				Angle = Input { Value = -180, },
				Style = Input { Value = FuID { "ParticleStyleBlob" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["MeshRegion.WindingRule"] = Input { Value = FuID { "EvenOdd" }, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Merge3D4",
					Source = "Output",
				},
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Alpha"] = Input { Value = 0.78, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.AlphaLow"] = Input { Value = -1, },
				["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLife"] = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0.313046, 0.560031184, 0.811, 1 },
							[0.218905472636816] = { 0.400336, 0.580713344, 0.764, 1 },
							[0.462686567164179] = { 0.287334744, 0.591, 0.110517, 1 },
							[0.965174129353234] = { 0, 0, 0, 0.386 }
						}
					},
				},
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.Size"] = Input { Value = 0.001, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter3_2_2_1SizeOverLife",
					Source = "Value",
				},
				["ParticleStyle.FadeControls"] = Input { Value = 1, },
				["ParticleStyle.FadeOut"] = Input { Value = 0.628, },
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter3_2_2_1BlurOverLife2D",
					Source = "Value",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2171.89, 314.101 } },
		},
		pEmitter3_2_2_1SphereRgnTranslateY = BezierSpline {
			SplineColor = { Red = 252, Green = 131, Blue = 47 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.412091892841954, RH = { -13.3333333333333, -0.412091892841954 } },
				[0] = { -0.5, LH = { -6.66552723245752, -0.58461509981068 }, RH = { 9.33239984512329, -0.381530460107784 } },
				[28] = { 0.197240970001241, LH = { 18.6676001548767, 0.126478936889498 }, RH = { 41.9985997676848, 0.303384019668855 } },
				[70] = { -0.145246815156196, LH = { 56.0014002323152, -0.0935668771966179 }, RH = { 70.9998999834061, -0.148938239296166 } },
				[73] = { 0.028, LH = { 71.2, 0.03 } }
			}
		},
		pEmitter3_2_2_1SphereRgnTranslateX = BezierSpline {
			SplineColor = { Red = 250, Green = 59, Blue = 49 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.0199694279116662, RH = { -13.3333333333333, -0.0199694279116662 } },
				[0] = { 0, LH = { -6.66589707422514, -0.0376167619216808 }, RH = { 9.33239984512329, 0.0526642789744456 } },
				[28] = { 0.250902527075812, LH = { 18.667642176328, 0.162711844732766 }, RH = { 41.9985997676848, 0.383189146243785 } },
				[70] = { 0.45, LH = { 53, 0.382 }, RH = { 72.0679147772735, 0.458271659109095 } },
				[74] = { -0.402527075812274, LH = { 72.6666666666667, -0.402527075812274 } }
			}
		},
		pEmitter3_2_2_1SphereRgnTranslateZ = BezierSpline {
			SplineColor = { Red = 254, Green = 207, Blue = 46 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 9.33333333333333, 0 } },
				[28] = { 0.49, LH = { 19.5343337919386, 0.532328331040308 }, RH = { 50, 0.38 } },
				[70] = { -0.031949458483754, LH = { 63, 0.25 } }
			}
		},
		pEmitter3_2_2_1Number = BezierSpline {
			SplineColor = { Red = 120, Green = 233, Blue = 78 },
			NameSet = true,
			KeyFrames = {
				[0] = { 1000, RH = { 15.3333333333333, 2333.33333333333 }, Flags = { Linear = true } },
				[46] = { 5000, LH = { 30.6666666666667, 3666.66666666667 }, RH = { 52, 3666.66666666667 }, Flags = { Linear = true } },
				[64] = { 1000, LH = { 58, 2333.33333333333 }, RH = { 64.3333333333333, 666.666666666667 }, Flags = { Linear = true } },
				[65] = { 0, LH = { 64.6666666666667, 0 } }
			}
		},
		pEmitter3_2_2_1Velocity = BezierSpline {
			SplineColor = { Red = 194, Green = 246, Blue = 7 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0.2, RH = { 20.3333333333333, 0.133333333333333 }, Flags = { Linear = true } },
				[61] = { 0, LH = { 40.6666666666667, 0.0666666666666667 }, RH = { 62, 0 }, Flags = { Linear = true } },
				[64] = { 0, LH = { 63, 0 }, RH = { 64.3332999944687, -0.00104156248271465 }, Flags = { Linear = true } },
				[65] = { 0.2, LH = { 64.6666666666667, 0.2 } }
			}
		},
		pEmitter3_2_2_1SizeOverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pEmitter3_2_2_1BlurOverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pEmitter3_2_2 = pEmitter {
			ID = 1122,
			Inputs = {
				["SphereRgn.Translate.Y"] = Input {
					SourceOp = "pEmitter3_2_2SphereRgnTranslateY",
					Source = "Value",
				},
				["SphereRgn.Translate.X"] = Input {
					SourceOp = "pEmitter3_2_2SphereRgnTranslateX",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 1, },
				["SphereRgn.Size"] = Input { Value = 0.031, },
				["SphereRgn.Translate.Z"] = Input {
					SourceOp = "pEmitter3_2_2SphereRgnTranslateZ",
					Source = "Value",
				},
				["ParticleStylePoint.SubPixelRendered"] = Input { Value = 1, },
				Number = Input {
					SourceOp = "pEmitter3_2_2Number",
					Source = "Value",
				},
				Lifespan = Input { Value = 39, },
				TemporalDistribution = Input { Value = 1, },
				VelocityControls = Input { Value = 1, },
				Velocity = Input {
					SourceOp = "pEmitter3_2_2Velocity",
					Source = "Value",
				},
				VelocityVariance = Input { Value = 0.15, },
				InheritVelocityVariance = Input { Value = 0.291, },
				Angle = Input { Value = -180, },
				Style = Input { Value = FuID { "ParticleStyleBlob" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["MeshRegion.WindingRule"] = Input { Value = FuID { "EvenOdd" }, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Merge3D4",
					Source = "Output",
				},
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Alpha"] = Input { Value = 0.78, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.AlphaLow"] = Input { Value = -1, },
				["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
				["ParticleStyle.ColorOverLife"] = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0.313046, 0.560031184, 0.811, 1 },
							[0.218905472636816] = { 0.400336, 0.580713344, 0.764, 1 },
							[0.462686567164179] = { 0.287334744, 0.591, 0.110517, 1 },
							[0.965174129353234] = { 0, 0, 0, 0.386 }
						}
					},
				},
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.Size"] = Input { Value = 0.001, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter3_2_2SizeOverLife",
					Source = "Value",
				},
				["ParticleStyle.FadeControls"] = Input { Value = 1, },
				["ParticleStyle.FadeOut"] = Input { Value = 0.628, },
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter3_2_2BlurOverLife2D",
					Source = "Value",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2173.89, 279.283 } },
		},
		pEmitter3_2_2SphereRgnTranslateY = BezierSpline {
			SplineColor = { Red = 252, Green = 131, Blue = 47 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.412091892841954, RH = { -13.3333333333333, -0.412091892841954 } },
				[0] = { -0.5, LH = { -6.66552723245752, -0.58461509981068 }, RH = { 9.33239984512329, -0.381530460107784 } },
				[28] = { 0.197240970001241, LH = { 18.6676001548767, 0.126478936889498 }, RH = { 41.9985997676848, 0.303384019668855 } },
				[70] = { -0.145246815156196, LH = { 56.0014002323152, -0.0935668771966179 }, RH = { 70.9998999834061, -0.148938239296166 } },
				[73] = { 0.028, LH = { 71.2, 0.03 } }
			}
		},
		pEmitter3_2_2SphereRgnTranslateX = BezierSpline {
			SplineColor = { Red = 250, Green = 59, Blue = 49 },
			NameSet = true,
			KeyFrames = {
				[-20] = { -0.0199694279116662, RH = { -13.3333333333333, -0.0199694279116662 } },
				[0] = { 0, LH = { -6.66589707422514, -0.0376167619216808 }, RH = { 9.33239984512329, 0.0526642789744456 } },
				[28] = { 0.250902527075812, LH = { 18.667642176328, 0.162711844732766 }, RH = { 41.9985997676848, 0.383189146243785 } },
				[70] = { 0.45, LH = { 53, 0.382 }, RH = { 72.0679147772735, 0.458271659109095 } },
				[74] = { -0.402527075812274, LH = { 72.6666666666667, -0.402527075812274 } }
			}
		},
		pEmitter3_2_2SphereRgnTranslateZ = BezierSpline {
			SplineColor = { Red = 254, Green = 207, Blue = 46 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 9.33333333333333, 0 } },
				[28] = { 0.49, LH = { 19.5343337919386, 0.532328331040308 }, RH = { 50, 0.38 } },
				[70] = { -0.031949458483754, LH = { 63, 0.25 } }
			}
		},
		pEmitter3_2_2Number = BezierSpline {
			SplineColor = { Red = 120, Green = 233, Blue = 78 },
			NameSet = true,
			KeyFrames = {
				[64] = { 1000, RH = { 64.3333333333333, 666.666666666667 }, Flags = { Linear = true } },
				[65] = { 0, LH = { 64.6666666666667, 0 } }
			}
		},
		pEmitter3_2_2Velocity = BezierSpline {
			SplineColor = { Red = 194, Green = 246, Blue = 7 },
			NameSet = true,
			KeyFrames = {
				[0] = { 0.2, RH = { 20.3333333333333, 0.212 }, Flags = { Linear = true } },
				[61] = { 0.236, LH = { 40.6666666666667, 0.224 }, RH = { 62, 0.157333333333333 }, Flags = { Linear = true } },
				[64] = { 0, LH = { 63, 0.0786666666666667 }, RH = { 64.3332999944687, -0.00104156248271465 }, Flags = { Linear = true } },
				[65] = { 0.2, LH = { 64.6666666666667, 0.2 } }
			}
		},
		pEmitter3_2_2SizeOverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		},
		pEmitter3_2_2BlurOverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
		}
	}
}

"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)
Du hast keine ausreichende Berechtigung, um die Dateianhänge dieses Beitrags anzusehen.



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

bin noch dabei:
Bildschirmfoto 2021-06-06 um 16.37.58.png

Naja DaVinci Fusion ist nicht einmal abgestürzt, gut, dafür ist es aber sehe sehr langsam.... wer damals (als die Rechner noch so mindestens 10x langsamer waren) mit Eyeon noch gearbeitet hat, müsste eigentlich die Leistungunterschiede bemerkt haben?
"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)
Du hast keine ausreichende Berechtigung, um die Dateianhänge dieses Beitrags anzusehen.



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »



Etwas ähnliches habe ich mal mit Blender gemacht:
Bildschirmfoto 2022-04-04 um 21.50.14.png

Mittig auf der Schrift ist quasi LCD mit Laufschrift usw.
Bildschirmfoto 2022-04-04 um 21.52.31.png
Bildschirmfoto 2022-04-04 um 21.55.32.png
Wollte eigentlich das Video hochladen hab aber vergessen^^ Hol ich irgendwann nach...
"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)
Du hast keine ausreichende Berechtigung, um die Dateianhänge dieses Beitrags anzusehen.



Bruno Peter
Beiträge: 4464

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von Bruno Peter »

Wieviel Zeit steckst Du rein bei der Entwicklung einer solchen Animation?
** S8-Hobbyfilmer seit 1970, Video seit 1988, Rechner i9-14900K, NVIDIA RTX 5060, W11 Pro**
** Aktuelle Hauptkameras: DJI Osmo Pocket 3 Gimbal-Kamera, Xiaomi 14T Pro und Sony ZV-1**



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

Bruno Peter hat geschrieben: Di 05 Apr, 2022 09:01 Wieviel Zeit steckst Du rein bei der Entwicklung einer solchen Animation?
Es kommt auf Animation an. Es kann aber auch wirklich Zeit rauben. Ich mach das auch nur um abzuschalten...es macht mir spaß.
"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



Bruno Peter
Beiträge: 4464

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von Bruno Peter »

Ich meinte die Schriftanimation im Posting von Dir oben.
** S8-Hobbyfilmer seit 1970, Video seit 1988, Rechner i9-14900K, NVIDIA RTX 5060, W11 Pro**
** Aktuelle Hauptkameras: DJI Osmo Pocket 3 Gimbal-Kamera, Xiaomi 14T Pro und Sony ZV-1**



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

Bruno Peter hat geschrieben: Di 05 Apr, 2022 10:10 Ich meinte die Schriftanimation im Posting von Dir oben.
wenn ich mich richtig erinnere, ca. halbe Stunde oderso.
"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



Bruno Peter
Beiträge: 4464

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von Bruno Peter »

roki100 hat geschrieben: Di 05 Apr, 2022 10:44
Bruno Peter hat geschrieben: Di 05 Apr, 2022 10:10 Ich meinte die Schriftanimation im Posting von Dir oben.
wenn ich mich richtig erinnere, ca. halbe Stunde oderso.
Potzblitz, das überrascht mich sehr.
Bin da viel langsamer bei solchen Sachen liegt wohl daran, weil ich
schon an die 80er Grenze herangekommen bin.
** S8-Hobbyfilmer seit 1970, Video seit 1988, Rechner i9-14900K, NVIDIA RTX 5060, W11 Pro**
** Aktuelle Hauptkameras: DJI Osmo Pocket 3 Gimbal-Kamera, Xiaomi 14T Pro und Sony ZV-1**



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

@Bruno Peter, mein vollen Respekt dass Du mit 80 Interesse zeigt ! ich wäre froh wenn ich mit 50 klaren kopf behalte...ich bewundere solche Menschen wie Dich Bruno Peter. Egal ob sie such für Blender/3D, Office (Excel Tabellen und Formel), Programmieren....interessieren, oder mit ne Pinsel Bilder malen....Fahrradfahrer oder fische Angeln....
Ich wäre wirklich sehr sehr froh, mit 50 noch klaren verstand zu haben, mit 40 merke ich schon, dass da ein paar schrauben locker werden und ich öfter die lust und nerven verliere, schneller manchmal als ich selbst denken kann....man muss aber immer wieder aufstehen, klaren kopf und nerven behalten und wieder spaß am leben anstreben.

👍
"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



Bruno Peter
Beiträge: 4464

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von Bruno Peter »

Klaren Kopf zu behalten ist wichtig im Alterungsprozess, dem man nicht entgehen kann.
Die Lebensweise spielt dabei eine große Rolle und das "Kopftraining" um die kognitiven
angeborenen Fähigkeiten zu behalten. Nach Eintritt in den Ruhestand bin ich weiter
aktiv geblieben. z.B. mit meinem Video und Bild Hobby auf anspruchsvollen Consumer
Niveau. Ich bin auch noch unternehmerisch tätig und zahle Steuern sowie Zwangsbeiträge
an die IHK. Ich habe auch das Glück an meiner Seite, habe einen Schlaganfall überlebt,
sowie vier Krankenhausaufenthalte in den letzten 10 Jahre, jeweils mit ca. 7 Tagen im
Koma und Entlassung aus dem KH ohne abschließender Diagnose...
Über das "wie es weiter geht" mache ich mir "keinen Kopf" wie man so schön sagt.
Ich bin mir bewusst, dass ich bereits im Finale des Lebens bin.
** S8-Hobbyfilmer seit 1970, Video seit 1988, Rechner i9-14900K, NVIDIA RTX 5060, W11 Pro**
** Aktuelle Hauptkameras: DJI Osmo Pocket 3 Gimbal-Kamera, Xiaomi 14T Pro und Sony ZV-1**



roki100
Beiträge: 18638

Re: Blackmagic Fusion. Zeig deine Kunst! :)

Beitrag von roki100 »

DaVinci Fusion 18.5 getestet

"Deine Zeit ist begrenzt. Verschwende sie nicht damit, das Leben eines Anderen zu leben"
(Steve Jobs)



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