Einfach alles auswählen, kopieren und in Fusion Nodes Bereich einfügen...dann die letzte Node (rechts) "Merge1" im Viewer zeihen bzw. anzeigen lassen und auf Play klicken.
Code: Alles auswählen
{
Tools = ordered() {
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
CustomData = {
ToolVersion = 2,
},
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
},
ViewInfo = OperatorInfo { Pos = { 220, 82.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "DaySky1",
Source = "Output",
},
Foreground = Input {
SourceOp = "SoftGlow1",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Screen" }, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 440, 49.5 } },
},
SoftGlow1 = SoftGlow {
Inputs = {
Blend = Input { Value = 0.354, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
Threshold = Input { Value = 0.173, },
Gain = Input { Value = 2.362, },
XGlowSize = Input { Value = 100, },
Input = Input {
SourceOp = "VolumeFog1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 49.5 } },
},
VolumeFog1 = VolumeFog {
Inputs = {
Shape = Input { Value = FuID { "Sphere" }, },
Rotation = Input { Value = 1, },
["Rotate.RotOrder"] = Input { Value = FuID { "XYZ" }, },
["Rotate.Y"] = Input {
SourceOp = "VolumeFog1YRotation",
Source = "Value",
},
ScaleNest = Input { Value = 1, },
Size = Input { Value = 3.86, },
Dither = Input { Value = 0, },
Samples = Input { Value = 16, },
Detail = Input { Value = 20, },
NoiseGain = Input { Value = 13, },
["Noise.Rotate.Nest"] = Input { Value = 1, },
["Noise.Rotate.RotOrder"] = Input { Value = FuID { "XYZ" }, },
["Noise.Scale.Lock"] = Input { Value = 1, },
Seethe = Input { Value = 0.14, },
DoLighting = Input { Value = 1, },
LightSamples = Input { Value = 12, },
Density = Input { Value = 37, },
Scattering = Input { Value = 0.24, },
Image = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, 49.5 } },
},
VolumeFog1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
NameSet = true,
KeyFrames = {
[0] = { 279.1, RH = { 39.6666666666667, 93.0333333333333 }, Flags = { Linear = true } },
[119] = { -279.1, LH = { 79.3333333333333, -93.0333333333334 }, Flags = { Linear = true } }
}
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Raum",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "PointLight1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "PointLight1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 0, 49.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 8.27199384928046, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 0, 115.5 } },
},
DaySky1 = DaySky {
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Latitude = Input { Value = 0, },
Time = Input { Value = 7.37, },
Exposure = Input { Value = 0.197, },
},
ViewInfo = OperatorInfo { Pos = { 440, -16.5 } },
},
PointLight1_1 = LightPoint {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 7.02827124393519, },
["Transform3DOp.Translate.Z"] = Input { Value = 2.6184406613331, },
Red = Input { Value = 0.921, },
Green = Input { Value = 0.76667724, },
Blue = Input { Value = 0.594045, },
},
ViewInfo = OperatorInfo { Pos = { 55, -16.5 } },
},
PointLight1 = LightPoint {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -7.00843912325987, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.81045546027031, },
Red = Input { Value = 0.36698, },
Green = Input { Value = 0.43226512, },
Blue = Input { Value = 0.622, },
},
ViewInfo = OperatorInfo { Pos = { -55, -16.5 } },
},
Raum = Shape3D {
NameSet = true,
Inputs = {
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.Diffuse.Color.Alpha"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["SurfaceSphereInputs.Radius"] = Input { Value = 10, },
["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 26, },
["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 19, },
["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { -220, 49.5 } },
}
}
}
Playback ist bei mir zwischen 1.9 und 2.1 secs/frame. Und zwar am Anfang, nicht wenn das alles gecachet ist...