jo das IASI Plugin hatte ich ganz vergessen ;-)rainermann hat geschrieben: ↑So 05 Mai, 2019 12:57 Er meint wohl eine klassische Kante. Und das in der Post? Dann doch lieber ein paar Lampen mitbringen oder entsprechende Sonne nutzen. Alles andere wäre wahrscheinlich ein ungeheurer Aufwand mit fragwürdigem Ergebnis. Oder lasi engagieren, der setzt Dir jedes Licht in der Post ;)
also von den 4 Beispielen die du gezeigt hast sind 3 in der Post entstanden und beim 4. (Joga) bin ich nicht 100% sicher.klusterdegenerierung hat geschrieben: ↑So 05 Mai, 2019 13:05 Nene, schon ein posteffekt, aber eben nicht übertreiben.
Das Beipielbild von pepper ist jetzt nicht soo das beste dafür, ich muß mal suchen ob ich da was finde.
Eigentlich lief mir das bisweilen ständig über den Weg, aber wie das immer so ist, wenn man es sucht, findet man es nicht.
Ich guck mal ob ich das als Video finde, ist dann bestimmt effektiver.
Code: Alles auswählen
{
Tools = ordered() {
SoftGlow1 = SoftGlow {
CtrlWZoom = false,
Inputs = {
Gain = Input { Value = 0.363, },
XGlowSize = Input { Value = 93.2, },
Input = Input {
SourceOp = "Merge1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 867, 276 } },
},
Merge1 = Merge {
Inputs = {
Foreground = Input {
SourceOp = "Blur1",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Color Dodge" }, },
Gain = Input { Value = 0.645, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 696, 276 } },
},
Blur1 = Blur {
Inputs = {
XBlurSize = Input { Value = 48.3, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 476, 274 } },
},
FastNoise1 = FastNoise {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
Depth = Input { Value = 4, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Detail = Input { Value = 0.68, },
Contrast = Input { Value = 4.145, },
Brightness = Input { Value = -0.043, },
SeetheRate = Input { Value = 0.124, },
Type = Input { Value = 1, },
GradientType = Input { Value = 1, },
Start = Input { Value = { 0.713276836158192, 0.550251256281407 }, },
End = Input { Value = { 0.761299435028249, 0.92713567839196 }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[0.503355704697987] = { 0.953020134228188, 0.909372462384347, 0.571812080536913, 1 },
[1] = { 1, 0.95420068236104, 0.6, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 366, 274 } },
}
}
}
Wie rein kopieren, wo rein? :-)roki100 hat geschrieben: ↑So 05 Mai, 2019 13:34 Kopiere das und pack es in Fusion rein:
im Node Bereich ziehst Du ein Video rein und diesen dann mit Merge verbinden.Code: Alles auswählen
{ Tools = ordered() { SoftGlow1 = SoftGlow { CtrlWZoom = false, Inputs = { Gain = Input { Value = 0.363, }, XGlowSize = Input { Value = 93.2, }, Input = Input { SourceOp = "Merge1", Source = "Output", }, }, ViewInfo = OperatorInfo { Pos = { 867, 276 } }, }, Merge1 = Merge { Inputs = { Foreground = Input { SourceOp = "Blur1", Source = "Output", }, ApplyMode = Input { Value = FuID { "Color Dodge" }, }, Gain = Input { Value = 0.645, }, PerformDepthMerge = Input { Value = 0, }, }, ViewInfo = OperatorInfo { Pos = { 696, 276 } }, }, Blur1 = Blur { Inputs = { XBlurSize = Input { Value = 48.3, }, Input = Input { SourceOp = "FastNoise1", Source = "Output", }, }, ViewInfo = OperatorInfo { Pos = { 476, 274 } }, }, FastNoise1 = FastNoise { Inputs = { Width = Input { Value = 1920, }, Height = Input { Value = 1080, }, Depth = Input { Value = 4, }, ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }, Detail = Input { Value = 0.68, }, Contrast = Input { Value = 4.145, }, Brightness = Input { Value = -0.043, }, SeetheRate = Input { Value = 0.124, }, Type = Input { Value = 1, }, GradientType = Input { Value = 1, }, Start = Input { Value = { 0.713276836158192, 0.550251256281407 }, }, End = Input { Value = { 0.761299435028249, 0.92713567839196 }, }, Gradient = Input { Value = Gradient { Colors = { [0] = { 0, 0, 0, 1 }, [0.503355704697987] = { 0.953020134228188, 0.909372462384347, 0.571812080536913, 1 }, [1] = { 1, 0.95420068236104, 0.6, 1 } } }, }, }, ViewInfo = OperatorInfo { Pos = { 366, 274 } }, } } }
Bei Fast Noise z.B. -> Color, passende Farbe wählen, anpassen usw.
Ich dachte mir hierbei eigentlich, dass nun die 8bit-Fraktion etwas in der Post machen will, das ich auch mit Raw nicht versuchen würde.rainermann hat geschrieben: ↑So 05 Mai, 2019 12:57 Oder lasi engagieren, der setzt Dir jedes Licht in der Post ;)
Code: Alles auswählen
{
Tools = ordered() {
HS5_2 = HotSpot {
CtrlWZoom = false,
NameSet = true,
Inputs = {
PrimaryCenter = Input {
Value = { 0.990112994350282, 0.969849246231156 },
Expression = "HS5_1.PrimaryCenter",
},
PrimaryStrength = Input { Value = 0.778, },
HotSpotSize = Input { Value = 2, },
Aspect = Input { Value = 1.581, },
AspectAngle = Input { Value = 90, },
SecondaryStrength = Input { Value = 0.111, },
SecondarySize = Input { Value = 0.0666667, },
LensAberration = Input { Value = 3, },
Aberration = Input { Value = 5, },
AmbientLight = Input { Disabled = true, },
ShowRed = Input { Value = 0, },
ShowGreen = Input { Value = 0, },
ShowBlue = Input { Value = 0, },
ShowAlpha = Input { Value = 0, },
Red = Input {
SourceOp = "HS5_2Red",
Source = "Value",
},
Green = Input {
SourceOp = "HS5_2Green",
Source = "Value",
},
Blue = Input {
SourceOp = "HS5_2Blue",
Source = "Value",
},
Alpha = Input {
SourceOp = "HS5_2Alpha",
Source = "Value",
},
Mix = Input {
SourceOp = "HS5_2Mix",
Source = "Value",
},
RadialOn = Input { Value = 1, },
RadialLength = Input { Value = 0, },
Radial = Input {
SourceOp = "HS5_2Radial",
Source = "Value",
},
Length = Input {
SourceOp = "HS5_2Length",
Source = "Value",
},
RadialRepeat = Input { Value = 2, },
RadialAngle = Input { Value = 161.9048, },
LengthAngle = Input { Value = 156.1857, },
ElementStrength3 = Input { Value = 0.9060773, },
ElementSize3 = Input { Value = 0.0942408, },
ElementPosition3 = Input { Value = 2, },
Input = Input {
SourceOp = "HS5_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 399, 378 } },
},
HS5_2Red = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0391603833235647, 0.000753084296079873 } },
[0.153644117734255] = { 0.177047227783863, LH = { 0.0906596242620896, 0.159984486724239 }, RH = { 0.181124349642762, 0.18449172809599 } },
[0.249877279637473] = { 0.0625138507031948, LH = { 0.213311607327061, 0.0513295089512391 }, RH = { 0.399736388260611, 0.108351254464191 } },
[0.846028129319572] = { 0.588310017393068, LH = { 0.602330517876661, 0.56508519950905 }, RH = { 0.919354391876055, 0.595298141256446 } },
[0.979838709557249] = { 0.991935483179986, LH = { 0.934226488531658, 0.991935483179986 } }
}
},
SplineColor = { Red = 255, Green = 52, Blue = 52 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange",
Source = "Value",
}
},
},
HS5_2ColorChange = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 180 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_2Green = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.110344081950598, 0.00212200157990644 } },
[0.694821405730752] = { 0.706315022640538, LH = { 0.489323270424526, 0.376730535695348 }, RH = { 0.724725480098796, 0.754276134275326 } },
[0.858586493045873] = { 0.490383815831475, LH = { 0.800686561404056, 0.483743835943775 }, RH = { 0.919859938548402, 0.497410671205023 } },
[1] = { 0.903225807037445, LH = { 0.951942610050644, 0.903225807037445 } }
}
},
SplineColor = { Red = 0, Green = 255, Blue = 0 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange",
Source = "Value",
}
},
},
HS5_2Blue = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0471568576790863, 0.00090686264935572 } },
[0.224974630362092] = { 0.561682371115037, LH = { 0.123430811703581, 0.400352603681785 }, RH = { 0.416386022238321, 0.865791038126241 } },
[1] = { 1, LH = { 0.68033329067457, 1 } }
}
},
SplineColor = { Red = 68, Green = 68, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange",
Source = "Value",
}
},
},
HS5_2Alpha = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.138200348152401, 0.00265769900785716 } },
[0.995967741815313] = { 0.608870967621765, LH = { 0.495306538607479, 0.608870967621765 } }
}
},
SplineColor = { Red = 255, Green = 255, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange",
Source = "Value",
}
},
},
HS5_2Mix = LUTBezier {
KeyColorSplines = {
[0] = {
[0.00546101188338756] = { 0, RH = { 0.210030872245511, 0 }, Flags = { Linear = true } },
[0.619170592969759] = { 0, LH = { 0.414600732607635, 0 }, RH = { 0.708378639443494, 0.329301075348931 }, Flags = { Linear = true } },
[0.886794732390963] = { 0.987903226046793, LH = { 0.797586685917228, 0.658602150697862 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 255, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange1",
Source = "Value",
}
},
},
HS5_2ColorChange1 = BezierSpline {
SplineColor = { Red = 255, Green = 255, Blue = 64 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_2Radial = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.139784946156445, 0 } },
[0.419354838469336] = { 0, LH = { 0.279569892312891, 0 }, RH = { 0.43750251677468, 0.330845771144279 }, Flags = { Linear = true } },
[0.473797873385368] = { 0.992537313432836, LH = { 0.455650195080024, 0.661691542288557 }, RH = { 0.482619068466965, 0.661691542288557 }, Flags = { Linear = true } },
[0.50026145863016] = { 0, LH = { 0.491440263548563, 0.330845771144279 }, RH = { 0.666840972420107, 0 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.833420486210053, 0 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 170, Blue = 48 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange2",
Source = "Value",
}
},
},
HS5_2ColorChange2 = BezierSpline {
SplineColor = { Red = 0, Green = 127, Blue = 255 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_2Length = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 1, RH = { 0.139107611548556, 0.995967741935484 } },
[0.417322834645669] = { 0.987903225806452, LH = { 0.278215223097113, 0.991935483870968 }, RH = { 0.429182102517506, 0.658818478065153 }, Flags = { Linear = true } },
[0.452900638261179] = { 0.000648982582553827, LH = { 0.441041370389342, 0.329733730323853 }, RH = { 0.475608443320094, 0.332033099352024 }, Flags = { Linear = true } },
[0.521024053437923] = { 0.994801332890963, LH = { 0.498316248379008, 0.663417216121493 }, RH = { 0.680682702291949, 0.996534221927309 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.840341351145974, 0.998267110963654 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 170, Green = 128, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_2ColorChange3",
Source = "Value",
}
},
},
HS5_2ColorChange3 = BezierSpline {
SplineColor = { Red = 255, Green = 127, Blue = 0 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_1 = HotSpot {
NameSet = true,
Inputs = {
PrimaryCenter = Input { Value = { 0.990112994350282, 0.969849246231156 }, },
PrimaryStrength = Input { Value = 0.47, },
HotSpotSize = Input { Value = 1.821, },
Aspect = Input { Value = 0.9043, },
SecondaryStrength = Input { Value = 0.137, },
SecondarySize = Input { Value = 0.436, },
LensAberration = Input { Value = 3, },
Aberration = Input { Value = 2.9238095, },
AmbientLight = Input { Disabled = true, },
ShowRed = Input { Value = 0, },
ShowGreen = Input { Value = 0, },
ShowBlue = Input { Value = 0, },
ShowAlpha = Input { Value = 0, },
Red = Input {
SourceOp = "HS5_1Red",
Source = "Value",
},
Green = Input {
SourceOp = "HS5_1Green",
Source = "Value",
},
Blue = Input {
SourceOp = "HS5_1Blue",
Source = "Value",
},
Alpha = Input {
SourceOp = "HS5_1Alpha",
Source = "Value",
},
Mix = Input {
SourceOp = "HS5_1Mix",
Source = "Value",
},
RadialOn = Input { Value = 1, },
RadialLength = Input { Value = 0, },
Radial = Input {
SourceOp = "HS5_1Radial",
Source = "Value",
},
Length = Input {
SourceOp = "HS5_1Length",
Source = "Value",
},
RadialRepeat = Input { Value = 2, },
RadialAngle = Input { Value = 161.9048, },
LengthAngle = Input { Value = 156.1857, },
ElementStrength3 = Input { Value = 0.9060773, },
ElementSize3 = Input { Value = 0.0942408, },
ElementPosition3 = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 242, 382 } },
},
HS5_1Red = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0391603833235647, 0.000753084296079873 } },
[0.153644117734255] = { 0.177047227783863, LH = { 0.0906596242620896, 0.159984486724239 }, RH = { 0.181124349642762, 0.18449172809599 } },
[0.249877279637473] = { 0.0625138507031948, LH = { 0.213311607327061, 0.0513295089512391 }, RH = { 0.399736388260611, 0.108351254464191 } },
[0.846028129319572] = { 0.588310017393068, LH = { 0.602330517876661, 0.56508519950905 }, RH = { 0.919354391876055, 0.595298141256446 } },
[0.979838709557249] = { 0.991935483179986, LH = { 0.934226488531658, 0.991935483179986 } }
}
},
SplineColor = { Red = 255, Green = 52, Blue = 52 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange",
Source = "Value",
}
},
},
HS5_1ColorChange = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 180 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_1Green = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.110344081950598, 0.00212200157990644 } },
[0.694821405730752] = { 0.706315022640538, LH = { 0.489323270424526, 0.376730535695348 }, RH = { 0.724725480098796, 0.754276134275326 } },
[0.858586493045873] = { 0.490383815831475, LH = { 0.800686561404056, 0.483743835943775 }, RH = { 0.919859938548402, 0.497410671205023 } },
[1] = { 0.903225807037445, LH = { 0.951942610050644, 0.903225807037445 } }
}
},
SplineColor = { Red = 0, Green = 255, Blue = 0 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange",
Source = "Value",
}
},
},
HS5_1Blue = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0471568576790863, 0.00090686264935572 } },
[0.224974630362092] = { 0.561682371115037, LH = { 0.123430811703581, 0.400352603681785 }, RH = { 0.416386022238321, 0.865791038126241 } },
[1] = { 1, LH = { 0.68033329067457, 1 } }
}
},
SplineColor = { Red = 68, Green = 68, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange",
Source = "Value",
}
},
},
HS5_1Alpha = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.138200348152401, 0.00265769900785716 } },
[0.995967741815313] = { 0.608870967621765, LH = { 0.495306538607479, 0.608870967621765 } }
}
},
SplineColor = { Red = 255, Green = 255, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange",
Source = "Value",
}
},
},
HS5_1Mix = LUTBezier {
KeyColorSplines = {
[0] = {
[0.00546101188338756] = { 0, RH = { 0.210030872245511, 0 }, Flags = { Linear = true } },
[0.619170592969759] = { 0, LH = { 0.414600732607635, 0 }, RH = { 0.708378639443494, 0.329301075348931 }, Flags = { Linear = true } },
[0.886794732390963] = { 0.987903226046793, LH = { 0.797586685917228, 0.658602150697862 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 255, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange1",
Source = "Value",
}
},
},
HS5_1ColorChange1 = BezierSpline {
SplineColor = { Red = 255, Green = 255, Blue = 64 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_1Radial = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.139784946156445, 0 } },
[0.419354838469336] = { 0, LH = { 0.279569892312891, 0 }, RH = { 0.43750251677468, 0.330845771144279 }, Flags = { Linear = true } },
[0.473797873385368] = { 0.992537313432836, LH = { 0.455650195080024, 0.661691542288557 }, RH = { 0.482619068466965, 0.661691542288557 }, Flags = { Linear = true } },
[0.50026145863016] = { 0, LH = { 0.491440263548563, 0.330845771144279 }, RH = { 0.666840972420107, 0 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.833420486210053, 0 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 170, Blue = 48 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange2",
Source = "Value",
}
},
},
HS5_1ColorChange2 = BezierSpline {
SplineColor = { Red = 0, Green = 127, Blue = 255 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
},
HS5_1Length = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 1, RH = { 0.139107611548556, 0.995967741935484 } },
[0.417322834645669] = { 0.987903225806452, LH = { 0.278215223097113, 0.991935483870968 }, RH = { 0.429182102517506, 0.658818478065153 }, Flags = { Linear = true } },
[0.452900638261179] = { 0.000648982582553827, LH = { 0.441041370389342, 0.329733730323853 }, RH = { 0.475608443320094, 0.332033099352024 }, Flags = { Linear = true } },
[0.521024053437923] = { 0.994801332890963, LH = { 0.498316248379008, 0.663417216121493 }, RH = { 0.680682702291949, 0.996534221927309 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.840341351145974, 0.998267110963654 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 170, Green = 128, Blue = 255 },
CtrlWShown = false,
Inputs = {
TimeCurve = Input {
SourceOp = "HS5_1ColorChange3",
Source = "Value",
}
},
},
HS5_1ColorChange3 = BezierSpline {
SplineColor = { Red = 255, Green = 127, Blue = 0 },
CtrlWShown = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { LockedY = true } }
}
}
}
}
z.B. unter HS5_1 (rechts oben Tools) -> Color. Aktiviere die Kästchen Red, Green usw. und nun kannst Du die Farbige Curves ziehen...klusterdegenerierung hat geschrieben: ↑So 05 Mai, 2019 15:23 Wo finde ich denn die Farb Einstellungen?